Application of User Experience (UX) Design to Products and Services of Toshiba Group UX Design Facilitating Creation of New Customer value YUSHIMA Akira Trends in and Prospects for UX Design IKEMOTO Hiroyuki / ONAI Katsuhiko Semantic value arising from functional value in the creation of products and services has become increasingly important for consumers and customer companies. In a constantly changing business environment, many companies have recently been focusing on the creation of not only functional value but also semantic value as a driving force for innovation to improve quality of life. User experience (UX) design to offer new semantic value contributes to increased customer satisfaction and competitiveness, by making it possible to embed positive UXs into products and services and maximize semantic value to customers through a process of repeated conceptualizing and prototyping using fieldwork and visualization. In order to enhance the competitiveness of semantic value, strategies to enhance accumulated know-how and experience as well as organizational and human resource capabilities are essential. In the formulation and execution of strategies, a method for evaluating the effect of investment in semantic value and UX design is also required. Toshiba has positioned UX design as one of its activities to add both functional and semantic value to a wide range of products and services. Toshiba's Approaches to UX Design Methods IKEMOTO Hiroyuki / FUKUSHIMA Rieko / MIKAMI Tatsuyuki Toshiba has been promoting the development of user experience (UX) design as one of its activities for the creation of new value aimed at realizing benefits for society together with customers, through semantic value resulting from functional value by the integration of products and services. Our concept of UX design is to disseminate a synergistic cycle of well-being throughout society by creating positive experiences for users. Utilizing flexible toolsets to effectively perform UX design processes, we are further expanding their areas of application from the business-to-consumer (BtoC) to business-to-business (BtoB) markets and contributing to the creation of new customer values. Approach to Cloud-Based Transportation Planning System Using UX Design DOI Masaharu / KUBO Hideki / SUZUKI Tatsunori Toshiba has been engaged in the development of products and services using user experience (UX) design aimed at creating positive user experiences and disseminating a synergistic cycle of well-being throughout society. We have now developed a cloud-based transportation planning system that allows even inexperienced users to improve planning operations and work efficiency through the use of intuitive displays applying user interface (UI) design. This system was realized by employing the UX design concept based on assessment of the users' current situation. In the business-to-business (BtoB) market, UX design contributes to the solution of management issues faced by our customers through the improvement of users' operations, thereby meeting the needs of society. Collaborative Workshop with Local Residents Realized by UX Design to Facilitate Miyakojima City Small-Sized Electromotive Mobility Project YAMAKAWA Mizuki / TERAOKA Keiko / MINEGISHI Hidenori In the social infrastructure business field, demand has been growing in recent years for individual solutions reflecting the actual situation of each local community. However, complex issues often have to be dealt with when formulating a community-targeted solution due to the large number of parties involved with various values. Toshiba is promoting community design based on user experience (UX) design, in which importance is placed on empathy and joint creation with the community concerned through visualization methods including graphic facilitation and prototyping. In promoting the Miyakojima City Small-Sized Electromotive Mobility Project, we have obtained good results applying our UX design process to the design of a community event to install murals painted by children in Miyakojima City on electric vehicle (EV) charging stations, and confirmed the effectiveness of this approach for resolving community issues through participation of the local residents in the project. UX Design for Medical Equipment and Its Application to Vantage ElanTM 1.5-Tesla MRI System OHMUKAI Shinya / KANAZAWA Hitoshi / ADACHI Akira Toshiba has been developing and supplying medical equipment that can be used without anxiety in hospitals, aimed at providing medical professionals with easy operation while reducing the burden on patients through the application of user experience (UX) design promoted by its Design Center. As part of this work, we have developed the Vantage ElanTM 1.5-tesla magnetic resonance imaging (MRI) system adopting a new approach to the solution of social issues associated with hospital management in addition to our conventional design approaches. In the field of medical equipment, the improvement of performance is often accompanied by increased size and complexity. To overcome this trade-off and disseminate MRI diagnosis services more widely, we employed a different approach for the creation of a next-generation standard for MRI systems offering high performance while maintaining ease of installation and operation by implementing the UX design process from the viewpoint of customers, based on the concept of eliminating unnecessary specifications without sacrificing performance. Proposal of New POS Systems for General Merchandising Stores Utilizing UX Design Approach KOMAMIYA Yuko / HOSHINO Naoki In the field of retail solutions, Toshiba TEC Corporation leads the market for point of sales (POS) systems in Japan with a share of almost 50%. However, due to the changes taking place in both customers' purchasing behavior and store operations due to the wide dissemination of notebook PCs and smartphones in recent years, it has become difficult to develop POS systems using the product development approach as in the past. To solve this issue, we have developed proposals for new POS systems and services for general merchandising stores to be realized by 2020 through the analysis of customers' purchasing behavior and attitudes, based on a user experience (UX) design approach. Our proprietary UX design approach, incorporating an idea generation process using customer journey (CJ) maps, makes it possible to propose optimal solutions to meet various requirements. dynabook KIRA L93 Shape-Shifting Notebook PC with Seven Modes to Accommodate Multiple Usage Scenarios KURIMOTO Ryusuke / AOYAGI Tatsuya / TAKENOUCHI Hiroki Toshiba has been incorporating user experience (UX) design processes into the development of notebook PCs with the aim of creating a new type of device. As a result, we have succeeded in commercializing the dynabook KIRA L93, a high-end slim and light notebook PC targeting active creators focusing on the fact that notebook PCs provide users with significantly higher input and creative capabilities than smartphones and tablets. In a cooperative study with designers working at an outside design company aimed at confirming their requirements, we identified various device, time, and location constraints experienced by such users. As a solution to these issues, we applied UX design to each touchpoint from the development of the product concept through to the technical challenges including the keyboard attachment mechanism and the design of the communication functions. The fruit of these efforts was the dynabook KIRA L93, a product based on the concept of a shape-shifting notebook PC with seven different modes to accommodate a variety of individual usage scenarios. Grip for Vacuum Cleaners Designed Based on UX Concept to Reduce Physical Burden of Operation IDO Kenji / FUTO Masafumi / MANO Fumiki The concept of Toshiba's user experience (UX) design is to propose positive experiences to users through its products and services, thereby disseminating a synergistic cycle of well-being to benefit society. As part of our efforts in the development of home appliances, we have been actively focusing attention on the shape of the grip of vacuum cleaners as a touchpoint between products and users, to realize the UX of easily and comfortably cleaning any location in the home. We have developed a grip with high usability for vacuum cleaners through repeated design processes from conception to visualization and verification in order to reduce the burden on the user's arm and wrist when moving the vacuum cleaner head and cleaning various locations, and incorporated it into our vacuum cleaner products since 2010. We are continuously improving grip shape by feeding back users' opinions and introducing more highly evolved products with the aim of disseminating optimal UXs throughout society. |